I'm working with Game Design Professor Edward Castronova at Indiana University to develop a prototype for a mobile game for the Big Ten network.
Inspired by the college art found in Reddit's Place (near the bottom left), Castronova's concept is to choose your school, receive daily clicks, and use them to claim territory on a map of the Big Ten network of schools.
So far I've created a prototype and run a playtest within the Game Design program. Everyone was given a random school allegiance. Here's a visualization of how that went (ironically for I.U. players, Purdue won the challenge for greatest territory):
Run a Ton (and shoot some guns!) is a scrolling, procedurally generated, pseudo- endless runner platformer game, developed for Android devices. The player leads a sword-wielding heroine across the plains of her fantasy world to fend off evil robots invading from another dimension. The goal is to reach the portal at the other end of the world, warp through it, and eliminate the source of the robots. Along the way the player can collect valuable gold coins, equip loot like laserguns, ammo clips, armor, and more, grab various powerups such as disguises, defeat multiple different enemy types with unique behaviors, and purchase items at stores that they pass by, all in the attempt to get as far as possible and perhaps even complete the objective (a remarkable accomplishment)!
Developing the game served as a fantastic introduction to Android development in Unity using C#, and of course, the Hoosier Games studio! As the lead programmer, I got to work with a team led by designer Josh Smith, along with senior programmer Drake Rozenboom and skilled artist Jay Humphrey. We met version control challenges with Git Hub and managed the project via Slack and Asana. Every few weeks we presented our progress to others in Hoosier Games. The final product was a playable game on Android.
As Technical Art Director for Blue Marble Studios, I have provided artistic direction for Zonder.
Zonder is a game for travelers on the go. The premise is that everyone's travels tell a story.
Zonder is still in development and is in a beta stage in 2018. You can visit the website to keep track of the project.
Railgun is a mobile tower defense game. It's mobile both in that it is intended for mobile devices, and the "towers" (traincars) in the game are unique in that they move along a railroad track. I worked on this project as part of a team within the Game Design program at Indiana University.
Here's a recording of the gameplay during development!