One Giant Leap is a Windows game for the Vive, developed in Unity with C# and the 'SteamVR' plugin, and available on Steam. I've always been inspired by innovative games like Battlezone and Tribes Ascend for their immersive space environments and joy of maneuverability, so naturally that's the kind of experience I set out to make on the Vive.
In One Giant Leap you are equipped with a pair of booster jets for controllers! Simply thrust downward, and feel yourself launched upward; or aim your jets behind, and be propelled ahead! This is the first half of my goal – exploring a locomotion mechanic new to the Vive scene, but that I've enjoyed in similar forms in the past and that I dream of using in real life. With this method of motion, you may smoothly complete missions on the moon, as well as explore the stunning lunar terrain in free flight. You have an open-moon environment at your controller-tips!
The game is available through Steam Early Access, meaning it is still a work in progress. It's already playable, though – and I'm selling it for less during Early Access to encourage players to provide valuable feedback.
Now available for playtesting!
Imaginarium is a VR Action-RTS that takes place in a virtual playroom where your toys have come to life. Engage in toy sized battles by using the power of your imagination to fight alongside your toys, command the battle from above, and rebuild your toy collection.
I'm working on Imaginarium with the rest of Shadow Shrimp Studios, in the role of Lead Gameplay Programmer and Technical Artist. Visit the blog for the latest development videos and an in-depth discussion of my programming work behind the scenes.
Mandelblot is basically Tilt Brush meets Doodal.
The player draws curves in a virtuality space, that are fractally iterated upon.
Drawing is handled by procedural mesh generation using the selected color, and based on the relativity of the base frame to the reference frame, the relativity for each iteration of each curve is defined. I have the curves iterate as much as possible without significantly slowing down performance.
You can check out a development demo here! I plan on putting it up on Steam or Itch.io when it is further along. Right now you're limited to one reference frame, and I want to do more.
Graviton is a VR marble course navigation game. It was the first VR project I worked on as part of a team within the Game Design program at Indiana University.
Here's a recording of myself testing the gameplay during development!